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- using Robust.Shared.GameStates;
- namespace Content.Shared.Damage.Components;
- /// <summary>
- /// This is used for an effect that nullifies <see cref="SlowOnDamageComponent"/> and adds an alert.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SlowOnDamageSystem))]
- public sealed partial class IgnoreSlowOnDamageComponent : Component;
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