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- using Robust.Shared.GameStates;
- namespace Content.Shared.Containers.ItemSlots;
- /// <summary>
- /// Updates the relevant ItemSlots locks based on <see cref="LockComponent"/>
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ItemSlotsLockComponent : Component
- {
- [DataField(required: true)]
- public List<string> Slots = new();
- }
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