ItemSlotsLockComponent.cs 366 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Containers.ItemSlots;
  3. /// <summary>
  4. /// Updates the relevant ItemSlots locks based on <see cref="LockComponent"/>
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class ItemSlotsLockComponent : Component
  8. {
  9. [DataField(required: true)]
  10. public List<string> Slots = new();
  11. }