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- using Robust.Shared.Serialization;
- namespace Content.Shared.Containers.ItemSlots;
- /// <summary>
- /// Used for various "eject this item" buttons.
- /// </summary>
- [Serializable, NetSerializable]
- public sealed class ItemSlotButtonPressedEvent : BoundUserInterfaceMessage
- {
- /// <summary>
- /// The name of the slot/container from which to insert or eject an item.
- /// </summary>
- public string SlotId;
- /// <summary>
- /// Whether to attempt to insert an item into the slot, if there is not already one inside.
- /// </summary>
- public bool TryInsert;
- /// <summary>
- /// Whether to attempt to eject the item from the slot, if it has one.
- /// </summary>
- public bool TryEject;
- public ItemSlotButtonPressedEvent(string slotId, bool tryEject = true, bool tryInsert = true)
- {
- SlotId = slotId;
- TryEject = tryEject;
- TryInsert = tryInsert;
- }
- }
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