using Robust.Shared.Serialization;
namespace Content.Shared.Containers.ItemSlots;
///
/// Used for various "eject this item" buttons.
///
[Serializable, NetSerializable]
public sealed class ItemSlotButtonPressedEvent : BoundUserInterfaceMessage
{
///
/// The name of the slot/container from which to insert or eject an item.
///
public string SlotId;
///
/// Whether to attempt to insert an item into the slot, if there is not already one inside.
///
public bool TryInsert;
///
/// Whether to attempt to eject the item from the slot, if it has one.
///
public bool TryEject;
public ItemSlotButtonPressedEvent(string slotId, bool tryEject = true, bool tryInsert = true)
{
SlotId = slotId;
TryEject = tryEject;
TryInsert = tryInsert;
}
}