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- using Content.Shared.Clothing.EntitySystems;
- using Content.Shared.NPC.Prototypes;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Clothing.Components;
- /// <summary>
- /// When equipped, adds the wearer to a faction.
- /// When removed, removes the wearer from a faction.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(FactionClothingSystem))]
- public sealed partial class FactionClothingComponent : Component
- {
- /// <summary>
- /// Faction to add and remove.
- /// </summary>
- [DataField(required: true)]
- public ProtoId<NpcFactionPrototype> Faction = string.Empty;
- /// <summary>
- /// If true, the wearer was already part of the faction.
- /// This prevents wrongly removing them after removing the item.
- /// </summary>
- [DataField]
- public bool AlreadyMember;
- }
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