using Content.Shared.Clothing.EntitySystems;
using Content.Shared.NPC.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Clothing.Components;
///
/// When equipped, adds the wearer to a faction.
/// When removed, removes the wearer from a faction.
///
[RegisterComponent, NetworkedComponent, Access(typeof(FactionClothingSystem))]
public sealed partial class FactionClothingComponent : Component
{
///
/// Faction to add and remove.
///
[DataField(required: true)]
public ProtoId Faction = string.Empty;
///
/// If true, the wearer was already part of the faction.
/// This prevents wrongly removing them after removing the item.
///
[DataField]
public bool AlreadyMember;
}