| 123456789101112131415161718192021222324252627282930313233343536 |
- using Content.Shared.Interaction;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Climbing.Components
- {
- /// <summary>
- /// Indicates this entity can be vaulted on top of.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ClimbableComponent : Component
- {
- /// <summary>
- /// The range from which this entity can be climbed.
- /// </summary>
- [DataField("range")] public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
- /// <summary>
- /// The time it takes to climb onto the entity.
- /// </summary>
- [DataField("delay")]
- public float ClimbDelay = 1.5f;
- /// <summary>
- /// Sound to be played when a climb is started.
- /// </summary>
- [DataField("startClimbSound")]
- public SoundSpecifier? StartClimbSound = null;
- /// <summary>
- /// Sound to be played when a climb finishes.
- /// </summary>
- [DataField("finishClimbSound")]
- public SoundSpecifier? FinishClimbSound = null;
- }
- }
|