using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Climbing.Components
{
///
/// Indicates this entity can be vaulted on top of.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ClimbableComponent : Component
{
///
/// The range from which this entity can be climbed.
///
[DataField("range")] public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
///
/// The time it takes to climb onto the entity.
///
[DataField("delay")]
public float ClimbDelay = 1.5f;
///
/// Sound to be played when a climb is started.
///
[DataField("startClimbSound")]
public SoundSpecifier? StartClimbSound = null;
///
/// Sound to be played when a climb finishes.
///
[DataField("finishClimbSound")]
public SoundSpecifier? FinishClimbSound = null;
}
}