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- using Content.Shared.FixedPoint;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- using Robust.Shared.Audio;
- namespace Content.Shared.Chemistry.Components;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class HyposprayComponent : Component
- {
- [DataField]
- public string SolutionName = "hypospray";
- [DataField]
- [ViewVariables(VVAccess.ReadWrite)]
- public FixedPoint2 TransferAmount = FixedPoint2.New(5);
- [DataField]
- public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
- /// <summary>
- /// Decides whether you can inject everything or just mobs.
- /// When you can only affect mobs, you're capable of drawing from beakers.
- /// </summary>
- [AutoNetworkedField]
- [DataField(required: true)]
- public bool OnlyAffectsMobs = false;
- /// <summary>
- /// Whether or not the hypospray is able to draw from containers or if it's a single use
- /// device that can only inject.
- /// </summary>
- [DataField]
- public bool InjectOnly = false;
- }
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