using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Robust.Shared.Audio; namespace Content.Shared.Chemistry.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class HyposprayComponent : Component { [DataField] public string SolutionName = "hypospray"; [DataField] [ViewVariables(VVAccess.ReadWrite)] public FixedPoint2 TransferAmount = FixedPoint2.New(5); [DataField] public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg"); /// /// Decides whether you can inject everything or just mobs. /// When you can only affect mobs, you're capable of drawing from beakers. /// [AutoNetworkedField] [DataField(required: true)] public bool OnlyAffectsMobs = false; /// /// Whether or not the hypospray is able to draw from containers or if it's a single use /// device that can only inject. /// [DataField] public bool InjectOnly = false; }