EmotesEvents.cs 328 B

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  1. using Content.Shared.Chat.Prototypes;
  2. using Robust.Shared.Prototypes;
  3. using Robust.Shared.Serialization;
  4. namespace Content.Shared.Chat;
  5. [Serializable, NetSerializable]
  6. public sealed class PlayEmoteMessage(ProtoId<EmotePrototype> protoId) : EntityEventArgs
  7. {
  8. public readonly ProtoId<EmotePrototype> ProtoId = protoId;
  9. }