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- using Content.Shared.Cargo.Components;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Interaction;
- using Content.Shared.Verbs;
- namespace Content.Shared.Cargo.Systems;
- /// <summary>
- /// The price gun system! If this component is on an entity, you can scan objects (Click or use verb) to see their price.
- /// </summary>
- public abstract class SharedPriceGunSystem : EntitySystem
- {
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<PriceGunComponent, GetVerbsEvent<UtilityVerb>>(OnUtilityVerb);
- SubscribeLocalEvent<PriceGunComponent, AfterInteractEvent>(OnAfterInteract);
- }
- private void OnUtilityVerb(EntityUid uid, PriceGunComponent component, GetVerbsEvent<UtilityVerb> args)
- {
- if (!args.CanAccess || !args.CanInteract || args.Using == null)
- return;
- var verb = new UtilityVerb()
- {
- Act = () =>
- {
- GetPriceOrBounty((uid, component), args.Target, args.User);
- },
- Text = Loc.GetString("price-gun-verb-text"),
- Message = Loc.GetString("price-gun-verb-message", ("object", Identity.Entity(args.Target, EntityManager)))
- };
- args.Verbs.Add(verb);
- }
- private void OnAfterInteract(Entity<PriceGunComponent> entity, ref AfterInteractEvent args)
- {
- if (!args.CanReach || args.Target == null || args.Handled)
- return;
- args.Handled |= GetPriceOrBounty(entity, args.Target.Value, args.User);
- }
- /// <summary>
- /// Find the price or confirm if the item is a bounty. Will give a popup of the result to the passed user.
- /// </summary>
- /// <returns></returns>
- /// <remarks>
- /// This is abstract for prediction. When the bounty system / cargo systems that are necessary are moved to shared,
- /// combine all the server, client, and shared stuff into one non abstract file.
- /// </remarks>
- protected abstract bool GetPriceOrBounty(Entity<PriceGunComponent> entity, EntityUid target, EntityUid user);
- }
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