using Content.Shared.Cargo.Components; using Content.Shared.IdentityManagement; using Content.Shared.Interaction; using Content.Shared.Verbs; namespace Content.Shared.Cargo.Systems; /// /// The price gun system! If this component is on an entity, you can scan objects (Click or use verb) to see their price. /// public abstract class SharedPriceGunSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(OnUtilityVerb); SubscribeLocalEvent(OnAfterInteract); } private void OnUtilityVerb(EntityUid uid, PriceGunComponent component, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract || args.Using == null) return; var verb = new UtilityVerb() { Act = () => { GetPriceOrBounty((uid, component), args.Target, args.User); }, Text = Loc.GetString("price-gun-verb-text"), Message = Loc.GetString("price-gun-verb-message", ("object", Identity.Entity(args.Target, EntityManager))) }; args.Verbs.Add(verb); } private void OnAfterInteract(Entity entity, ref AfterInteractEvent args) { if (!args.CanReach || args.Target == null || args.Handled) return; args.Handled |= GetPriceOrBounty(entity, args.Target.Value, args.User); } /// /// Find the price or confirm if the item is a bounty. Will give a popup of the result to the passed user. /// /// /// /// This is abstract for prediction. When the bounty system / cargo systems that are necessary are moved to shared, /// combine all the server, client, and shared stuff into one non abstract file. /// protected abstract bool GetPriceOrBounty(Entity entity, EntityUid target, EntityUid user); }