CCVars.Crewmanifest.cs 990 B

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  1. using Robust.Shared.Configuration;
  2. namespace Content.Shared.CCVar;
  3. public sealed partial class CCVars
  4. {
  5. /// <summary>
  6. /// Setting this allows a crew manifest to be opened from any window
  7. /// that has a crew manifest button, and sends the correct message.
  8. /// If this is false, only in-game entities will allow you to see
  9. /// the crew manifest, if the functionality is coded in.
  10. /// Having administrator priveledge ignores this, but will still
  11. /// hide the button in UI windows.
  12. /// </summary>
  13. public static readonly CVarDef<bool> CrewManifestWithoutEntity =
  14. CVarDef.Create("crewmanifest.no_entity", true, CVar.REPLICATED);
  15. /// <summary>
  16. /// Setting this allows the crew manifest to be viewed from 'unsecure'
  17. /// entities, such as the PDA.
  18. /// </summary>
  19. public static readonly CVarDef<bool> CrewManifestUnsecure =
  20. CVarDef.Create("crewmanifest.unsecure", true, CVar.REPLICATED);
  21. }