using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
///
/// Setting this allows a crew manifest to be opened from any window
/// that has a crew manifest button, and sends the correct message.
/// If this is false, only in-game entities will allow you to see
/// the crew manifest, if the functionality is coded in.
/// Having administrator priveledge ignores this, but will still
/// hide the button in UI windows.
///
public static readonly CVarDef CrewManifestWithoutEntity =
CVarDef.Create("crewmanifest.no_entity", true, CVar.REPLICATED);
///
/// Setting this allows the crew manifest to be viewed from 'unsecure'
/// entities, such as the PDA.
///
public static readonly CVarDef CrewManifestUnsecure =
CVarDef.Create("crewmanifest.unsecure", true, CVar.REPLICATED);
}