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- using Robust.Shared.GameStates;
- namespace Content.Shared.Atmos.Rotting;
- /// <summary>
- /// Entities inside this container will rot at a faster pace, e.g. a grave
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ProRottingContainerComponent : Component
- {
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float DecayModifier = 3f;
- }
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