ProRottingContainerComponent.cs 380 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Atmos.Rotting;
  3. /// <summary>
  4. /// Entities inside this container will rot at a faster pace, e.g. a grave
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class ProRottingContainerComponent : Component
  8. {
  9. [DataField, ViewVariables(VVAccess.ReadWrite)]
  10. public float DecayModifier = 3f;
  11. }