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DisarmProneComponent.cs 372 B

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  1. using Content.Shared.Weapons.Melee;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Administration.Components;
  4. /// <summary>
  5. /// This is used for forcing someone to be disarmed 100% of the time.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. [Access(typeof(SharedMeleeWeaponSystem))]
  9. public sealed partial class DisarmProneComponent : Component
  10. {
  11. }