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- using Content.Shared.Weapons.Melee;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Administration.Components;
- /// <summary>
- /// This is used for forcing someone to be disarmed 100% of the time.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(SharedMeleeWeaponSystem))]
- public sealed partial class DisarmProneComponent : Component
- {
- }
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