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- using Content.Server.Worldgen.Systems;
- namespace Content.Server.Worldgen.Components;
- /// <summary>
- /// This is used for allowing some objects to load the game world.
- /// </summary>
- [RegisterComponent]
- [Access(typeof(WorldControllerSystem))]
- public sealed partial class WorldLoaderComponent : Component
- {
- /// <summary>
- /// The radius in which the loader loads the world.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)] [DataField("radius")]
- public int Radius = 128;
- }
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