using Content.Server.Worldgen.Systems; namespace Content.Server.Worldgen.Components; /// /// This is used for allowing some objects to load the game world. /// [RegisterComponent] [Access(typeof(WorldControllerSystem))] public sealed partial class WorldLoaderComponent : Component { /// /// The radius in which the loader loads the world. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("radius")] public int Radius = 128; }