using Content.Server.Worldgen.Systems;
namespace Content.Server.Worldgen.Components;
///
/// This is used for allowing some objects to load the game world.
///
[RegisterComponent]
[Access(typeof(WorldControllerSystem))]
public sealed partial class WorldLoaderComponent : Component
{
///
/// The radius in which the loader loads the world.
///
[ViewVariables(VVAccess.ReadWrite)] [DataField("radius")]
public int Radius = 128;
}