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TileEntityEffectComponent.cs 561 B

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  1. using Content.Shared.Chemistry.Reagent;
  2. using Content.Shared.EntityEffects;
  3. using Robust.Shared.Audio;
  4. using Robust.Shared.GameStates;
  5. namespace Content.Server.Tiles;
  6. /// <summary>
  7. /// Applies effects upon stepping onto a tile.
  8. /// </summary>
  9. [RegisterComponent, Access(typeof(TileEntityEffectSystem))]
  10. public sealed partial class TileEntityEffectComponent : Component
  11. {
  12. /// <summary>
  13. /// List of effects that should be applied.
  14. /// </summary>
  15. [ViewVariables(VVAccess.ReadWrite), DataField]
  16. public List<EntityEffect> Effects = default!;
  17. }