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- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.EntityEffects;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Server.Tiles;
- /// <summary>
- /// Applies effects upon stepping onto a tile.
- /// </summary>
- [RegisterComponent, Access(typeof(TileEntityEffectSystem))]
- public sealed partial class TileEntityEffectComponent : Component
- {
- /// <summary>
- /// List of effects that should be applied.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField]
- public List<EntityEffect> Effects = default!;
- }
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