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- using JetBrains.Annotations;
- using Robust.Shared.Map;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Server.Tabletop
- {
- [UsedImplicitly]
- public sealed partial class TabletopChessSetup : TabletopSetup
- {
- // TODO: Un-hardcode the rest of entity prototype IDs, probably.
- public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
- {
- var chessboard = entityManager.SpawnEntity(BoardPrototype, session.Position.Offset(-1, 0));
- session.Entities.Add(chessboard);
- SpawnPieces(session, entityManager, session.Position.Offset(-4.5f, 3.5f));
- }
- private void SpawnPieces(TabletopSession session, IEntityManager entityManager, MapCoordinates topLeft, float separation = 1f)
- {
- var (mapId, x, y) = topLeft;
- // Spawn all black pieces
- SpawnPiecesRow(session, entityManager, "Black", topLeft, separation);
- SpawnPawns(session, entityManager, "Black", new MapCoordinates(x, y - separation, mapId) , separation);
- // Spawn all white pieces
- SpawnPawns(session, entityManager, "White", new MapCoordinates(x, y - 6 * separation, mapId) , separation);
- SpawnPiecesRow(session, entityManager, "White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
- // Extra queens
- EntityUid tempQualifier = entityManager.SpawnEntity("BlackQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 3 * separation, mapId));
- session.Entities.Add(tempQualifier);
- EntityUid tempQualifier1 = entityManager.SpawnEntity("WhiteQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 4 * separation, mapId));
- session.Entities.Add(tempQualifier1);
- }
- // TODO: refactor to load FEN instead
- private void SpawnPiecesRow(TabletopSession session, IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
- {
- const string piecesRow = "rnbqkbnr";
- var (mapId, x, y) = left;
- for (int i = 0; i < 8; i++)
- {
- switch (piecesRow[i])
- {
- case 'r':
- EntityUid tempQualifier = entityManager.SpawnEntity(color + "Rook", new MapCoordinates(x + i * separation, y, mapId));
- session.Entities.Add(tempQualifier);
- break;
- case 'n':
- EntityUid tempQualifier1 = entityManager.SpawnEntity(color + "Knight", new MapCoordinates(x + i * separation, y, mapId));
- session.Entities.Add(tempQualifier1);
- break;
- case 'b':
- EntityUid tempQualifier2 = entityManager.SpawnEntity(color + "Bishop", new MapCoordinates(x + i * separation, y, mapId));
- session.Entities.Add(tempQualifier2);
- break;
- case 'q':
- EntityUid tempQualifier3 = entityManager.SpawnEntity(color + "Queen", new MapCoordinates(x + i * separation, y, mapId));
- session.Entities.Add(tempQualifier3);
- break;
- case 'k':
- EntityUid tempQualifier4 = entityManager.SpawnEntity(color + "King", new MapCoordinates(x + i * separation, y, mapId));
- session.Entities.Add(tempQualifier4);
- break;
- }
- }
- }
- // TODO: refactor to load FEN instead
- private void SpawnPawns(TabletopSession session, IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
- {
- var (mapId, x, y) = left;
- for (int i = 0; i < 8; i++)
- {
- EntityUid tempQualifier = entityManager.SpawnEntity(color + "Pawn", new MapCoordinates(x + i * separation, y, mapId));
- session.Entities.Add(tempQualifier);
- }
- }
- }
- }
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