TabletopChessSetup.cs 4.1 KB

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  1. using JetBrains.Annotations;
  2. using Robust.Shared.Map;
  3. using Robust.Shared.Prototypes;
  4. using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
  5. namespace Content.Server.Tabletop
  6. {
  7. [UsedImplicitly]
  8. public sealed partial class TabletopChessSetup : TabletopSetup
  9. {
  10. // TODO: Un-hardcode the rest of entity prototype IDs, probably.
  11. public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
  12. {
  13. var chessboard = entityManager.SpawnEntity(BoardPrototype, session.Position.Offset(-1, 0));
  14. session.Entities.Add(chessboard);
  15. SpawnPieces(session, entityManager, session.Position.Offset(-4.5f, 3.5f));
  16. }
  17. private void SpawnPieces(TabletopSession session, IEntityManager entityManager, MapCoordinates topLeft, float separation = 1f)
  18. {
  19. var (mapId, x, y) = topLeft;
  20. // Spawn all black pieces
  21. SpawnPiecesRow(session, entityManager, "Black", topLeft, separation);
  22. SpawnPawns(session, entityManager, "Black", new MapCoordinates(x, y - separation, mapId) , separation);
  23. // Spawn all white pieces
  24. SpawnPawns(session, entityManager, "White", new MapCoordinates(x, y - 6 * separation, mapId) , separation);
  25. SpawnPiecesRow(session, entityManager, "White", new MapCoordinates(x, y - 7 * separation, mapId), separation);
  26. // Extra queens
  27. EntityUid tempQualifier = entityManager.SpawnEntity("BlackQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 3 * separation, mapId));
  28. session.Entities.Add(tempQualifier);
  29. EntityUid tempQualifier1 = entityManager.SpawnEntity("WhiteQueen", new MapCoordinates(x + 9 * separation + 9f / 32, y - 4 * separation, mapId));
  30. session.Entities.Add(tempQualifier1);
  31. }
  32. // TODO: refactor to load FEN instead
  33. private void SpawnPiecesRow(TabletopSession session, IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
  34. {
  35. const string piecesRow = "rnbqkbnr";
  36. var (mapId, x, y) = left;
  37. for (int i = 0; i < 8; i++)
  38. {
  39. switch (piecesRow[i])
  40. {
  41. case 'r':
  42. EntityUid tempQualifier = entityManager.SpawnEntity(color + "Rook", new MapCoordinates(x + i * separation, y, mapId));
  43. session.Entities.Add(tempQualifier);
  44. break;
  45. case 'n':
  46. EntityUid tempQualifier1 = entityManager.SpawnEntity(color + "Knight", new MapCoordinates(x + i * separation, y, mapId));
  47. session.Entities.Add(tempQualifier1);
  48. break;
  49. case 'b':
  50. EntityUid tempQualifier2 = entityManager.SpawnEntity(color + "Bishop", new MapCoordinates(x + i * separation, y, mapId));
  51. session.Entities.Add(tempQualifier2);
  52. break;
  53. case 'q':
  54. EntityUid tempQualifier3 = entityManager.SpawnEntity(color + "Queen", new MapCoordinates(x + i * separation, y, mapId));
  55. session.Entities.Add(tempQualifier3);
  56. break;
  57. case 'k':
  58. EntityUid tempQualifier4 = entityManager.SpawnEntity(color + "King", new MapCoordinates(x + i * separation, y, mapId));
  59. session.Entities.Add(tempQualifier4);
  60. break;
  61. }
  62. }
  63. }
  64. // TODO: refactor to load FEN instead
  65. private void SpawnPawns(TabletopSession session, IEntityManager entityManager, string color, MapCoordinates left, float separation = 1f)
  66. {
  67. var (mapId, x, y) = left;
  68. for (int i = 0; i < 8; i++)
  69. {
  70. EntityUid tempQualifier = entityManager.SpawnEntity(color + "Pawn", new MapCoordinates(x + i * separation, y, mapId));
  71. session.Entities.Add(tempQualifier);
  72. }
  73. }
  74. }
  75. }