RandomEntityStorageSpawnRule.cs 1.6 KB

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  1. using Content.Server.GameTicking.Rules.Components;
  2. using Content.Server.StationEvents.Components;
  3. using Content.Server.Storage.Components;
  4. using Content.Server.Storage.EntitySystems;
  5. using Content.Shared.GameTicking.Components;
  6. using Robust.Shared.Map;
  7. using Robust.Shared.Random;
  8. namespace Content.Server.StationEvents.Events;
  9. public sealed class RandomEntityStorageSpawnRule : StationEventSystem<RandomEntityStorageSpawnRuleComponent>
  10. {
  11. [Dependency] private readonly EntityStorageSystem _entityStorage = default!;
  12. protected override void Started(EntityUid uid, RandomEntityStorageSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
  13. {
  14. base.Started(uid, comp, gameRule, args);
  15. if (!TryGetRandomStation(out var station))
  16. return;
  17. var validLockers = new List<(EntityUid, EntityStorageComponent)>();
  18. var spawn = Spawn(comp.Prototype, MapCoordinates.Nullspace);
  19. var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
  20. while (query.MoveNext(out var ent, out var storage, out var xform))
  21. {
  22. if (StationSystem.GetOwningStation(ent, xform) != station)
  23. continue;
  24. if (!_entityStorage.CanInsert(spawn, ent, storage))
  25. continue;
  26. validLockers.Add((ent, storage));
  27. }
  28. if (validLockers.Count == 0)
  29. {
  30. Del(spawn);
  31. return;
  32. }
  33. var (locker, storageComp) = RobustRandom.Pick(validLockers);
  34. if (!_entityStorage.Insert(spawn, locker, storageComp))
  35. {
  36. Del(spawn);
  37. }
  38. }
  39. }