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- using Content.Server.GameTicking.Rules.Components;
- using Content.Server.StationEvents.Components;
- using Content.Server.Storage.Components;
- using Content.Server.Storage.EntitySystems;
- using Content.Shared.GameTicking.Components;
- using Robust.Shared.Map;
- using Robust.Shared.Random;
- namespace Content.Server.StationEvents.Events;
- public sealed class RandomEntityStorageSpawnRule : StationEventSystem<RandomEntityStorageSpawnRuleComponent>
- {
- [Dependency] private readonly EntityStorageSystem _entityStorage = default!;
- protected override void Started(EntityUid uid, RandomEntityStorageSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
- {
- base.Started(uid, comp, gameRule, args);
- if (!TryGetRandomStation(out var station))
- return;
- var validLockers = new List<(EntityUid, EntityStorageComponent)>();
- var spawn = Spawn(comp.Prototype, MapCoordinates.Nullspace);
- var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
- while (query.MoveNext(out var ent, out var storage, out var xform))
- {
- if (StationSystem.GetOwningStation(ent, xform) != station)
- continue;
- if (!_entityStorage.CanInsert(spawn, ent, storage))
- continue;
- validLockers.Add((ent, storage));
- }
- if (validLockers.Count == 0)
- {
- Del(spawn);
- return;
- }
- var (locker, storageComp) = RobustRandom.Pick(validLockers);
- if (!_entityStorage.Insert(spawn, locker, storageComp))
- {
- Del(spawn);
- }
- }
- }
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