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KudzuComponent.cs 1.2 KB

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  1. using Content.Shared.Damage;
  2. namespace Content.Server.Spreader;
  3. /// <summary>
  4. /// Handles entities that spread out when they reach the relevant growth level.
  5. /// </summary>
  6. [RegisterComponent]
  7. public sealed partial class KudzuComponent : Component
  8. {
  9. /// <summary>
  10. /// At level 3 spreading can occur; prior to that we have a chance of increasing our growth level and changing our sprite.
  11. /// </summary>
  12. [DataField]
  13. public int GrowthLevel = 1;
  14. /// <summary>
  15. /// Chance to spread whenever an edge spread is possible.
  16. /// </summary>
  17. [DataField]
  18. public float SpreadChance = 1f;
  19. /// <summary>
  20. /// How much damage is required to reduce growth level
  21. /// </summary>
  22. [DataField]
  23. public float GrowthHealth = 10.0f;
  24. /// <summary>
  25. /// How much damage is required to prevent growth
  26. /// </summary>
  27. [DataField]
  28. public float GrowthBlock = 20.0f;
  29. /// <summary>
  30. /// How much the kudzu heals each tick
  31. /// </summary>
  32. [DataField]
  33. public DamageSpecifier? DamageRecovery = null;
  34. [DataField]
  35. public float GrowthTickChance = 1f;
  36. /// <summary>
  37. /// number of sprite variations for kudzu
  38. /// </summary>
  39. [DataField]
  40. public int SpriteVariants = 3;
  41. }