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- using Content.Shared.Damage;
- namespace Content.Server.Spreader;
- /// <summary>
- /// Handles entities that spread out when they reach the relevant growth level.
- /// </summary>
- [RegisterComponent]
- public sealed partial class KudzuComponent : Component
- {
- /// <summary>
- /// At level 3 spreading can occur; prior to that we have a chance of increasing our growth level and changing our sprite.
- /// </summary>
- [DataField]
- public int GrowthLevel = 1;
- /// <summary>
- /// Chance to spread whenever an edge spread is possible.
- /// </summary>
- [DataField]
- public float SpreadChance = 1f;
- /// <summary>
- /// How much damage is required to reduce growth level
- /// </summary>
- [DataField]
- public float GrowthHealth = 10.0f;
- /// <summary>
- /// How much damage is required to prevent growth
- /// </summary>
- [DataField]
- public float GrowthBlock = 20.0f;
- /// <summary>
- /// How much the kudzu heals each tick
- /// </summary>
- [DataField]
- public DamageSpecifier? DamageRecovery = null;
- [DataField]
- public float GrowthTickChance = 1f;
- /// <summary>
- /// number of sprite variations for kudzu
- /// </summary>
- [DataField]
- public int SpriteVariants = 3;
- }
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