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ConditionalSpawnerSystem.cs 5.1 KB

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  1. using System.Numerics;
  2. using Content.Server.GameTicking;
  3. using Content.Server.Spawners.Components;
  4. using Content.Shared.EntityTable;
  5. using Content.Shared.GameTicking.Components;
  6. using JetBrains.Annotations;
  7. using Robust.Shared.Map;
  8. using Robust.Shared.Random;
  9. namespace Content.Server.Spawners.EntitySystems
  10. {
  11. [UsedImplicitly]
  12. public sealed class ConditionalSpawnerSystem : EntitySystem
  13. {
  14. [Dependency] private readonly IRobustRandom _robustRandom = default!;
  15. [Dependency] private readonly GameTicker _ticker = default!;
  16. [Dependency] private readonly EntityTableSystem _entityTable = default!;
  17. public override void Initialize()
  18. {
  19. base.Initialize();
  20. SubscribeLocalEvent<GameRuleStartedEvent>(OnRuleStarted);
  21. SubscribeLocalEvent<ConditionalSpawnerComponent, MapInitEvent>(OnCondSpawnMapInit);
  22. SubscribeLocalEvent<RandomSpawnerComponent, MapInitEvent>(OnRandSpawnMapInit);
  23. SubscribeLocalEvent<EntityTableSpawnerComponent, MapInitEvent>(OnEntityTableSpawnMapInit);
  24. }
  25. private void OnCondSpawnMapInit(EntityUid uid, ConditionalSpawnerComponent component, MapInitEvent args)
  26. {
  27. TrySpawn(uid, component);
  28. }
  29. private void OnRandSpawnMapInit(EntityUid uid, RandomSpawnerComponent component, MapInitEvent args)
  30. {
  31. Spawn(uid, component);
  32. if (component.DeleteSpawnerAfterSpawn)
  33. QueueDel(uid);
  34. }
  35. private void OnEntityTableSpawnMapInit(Entity<EntityTableSpawnerComponent> ent, ref MapInitEvent args)
  36. {
  37. Spawn(ent);
  38. if (ent.Comp.DeleteSpawnerAfterSpawn && !TerminatingOrDeleted(ent) && Exists(ent))
  39. QueueDel(ent);
  40. }
  41. private void OnRuleStarted(ref GameRuleStartedEvent args)
  42. {
  43. var query = EntityQueryEnumerator<ConditionalSpawnerComponent>();
  44. while (query.MoveNext(out var uid, out var spawner))
  45. {
  46. RuleStarted(uid, spawner, args);
  47. }
  48. }
  49. public void RuleStarted(EntityUid uid, ConditionalSpawnerComponent component, GameRuleStartedEvent obj)
  50. {
  51. if (component.GameRules.Contains(obj.RuleId))
  52. Spawn(uid, component);
  53. }
  54. private void TrySpawn(EntityUid uid, ConditionalSpawnerComponent component)
  55. {
  56. if (component.GameRules.Count == 0)
  57. {
  58. Spawn(uid, component);
  59. return;
  60. }
  61. foreach (var rule in component.GameRules)
  62. {
  63. if (!_ticker.IsGameRuleActive(rule))
  64. continue;
  65. Spawn(uid, component);
  66. return;
  67. }
  68. }
  69. private void Spawn(EntityUid uid, ConditionalSpawnerComponent component)
  70. {
  71. if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance))
  72. return;
  73. if (component.Prototypes.Count == 0)
  74. {
  75. Log.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {ToPrettyString(uid)}");
  76. return;
  77. }
  78. if (!Deleted(uid))
  79. EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), Transform(uid).Coordinates);
  80. }
  81. private void Spawn(EntityUid uid, RandomSpawnerComponent component)
  82. {
  83. if (component.RarePrototypes.Count > 0 && (component.RareChance == 1.0f || _robustRandom.Prob(component.RareChance)))
  84. {
  85. EntityManager.SpawnEntity(_robustRandom.Pick(component.RarePrototypes), Transform(uid).Coordinates);
  86. return;
  87. }
  88. if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance))
  89. return;
  90. if (component.Prototypes.Count == 0)
  91. {
  92. Log.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {ToPrettyString(uid)}");
  93. return;
  94. }
  95. if (Deleted(uid))
  96. return;
  97. var offset = component.Offset;
  98. var xOffset = _robustRandom.NextFloat(-offset, offset);
  99. var yOffset = _robustRandom.NextFloat(-offset, offset);
  100. var coordinates = Transform(uid).Coordinates.Offset(new Vector2(xOffset, yOffset));
  101. EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), coordinates);
  102. }
  103. private void Spawn(Entity<EntityTableSpawnerComponent> ent)
  104. {
  105. if (TerminatingOrDeleted(ent) || !Exists(ent))
  106. return;
  107. var coords = Transform(ent).Coordinates;
  108. var spawns = _entityTable.GetSpawns(ent.Comp.Table);
  109. foreach (var proto in spawns)
  110. {
  111. var xOffset = _robustRandom.NextFloat(-ent.Comp.Offset, ent.Comp.Offset);
  112. var yOffset = _robustRandom.NextFloat(-ent.Comp.Offset, ent.Comp.Offset);
  113. var trueCoords = coords.Offset(new Vector2(xOffset, yOffset));
  114. Spawn(proto, trueCoords);
  115. }
  116. }
  117. }
  118. }