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- using System.Numerics;
- using Content.Server.GameTicking;
- using Content.Server.Spawners.Components;
- using Content.Shared.EntityTable;
- using Content.Shared.GameTicking.Components;
- using JetBrains.Annotations;
- using Robust.Shared.Map;
- using Robust.Shared.Random;
- namespace Content.Server.Spawners.EntitySystems
- {
- [UsedImplicitly]
- public sealed class ConditionalSpawnerSystem : EntitySystem
- {
- [Dependency] private readonly IRobustRandom _robustRandom = default!;
- [Dependency] private readonly GameTicker _ticker = default!;
- [Dependency] private readonly EntityTableSystem _entityTable = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<GameRuleStartedEvent>(OnRuleStarted);
- SubscribeLocalEvent<ConditionalSpawnerComponent, MapInitEvent>(OnCondSpawnMapInit);
- SubscribeLocalEvent<RandomSpawnerComponent, MapInitEvent>(OnRandSpawnMapInit);
- SubscribeLocalEvent<EntityTableSpawnerComponent, MapInitEvent>(OnEntityTableSpawnMapInit);
- }
- private void OnCondSpawnMapInit(EntityUid uid, ConditionalSpawnerComponent component, MapInitEvent args)
- {
- TrySpawn(uid, component);
- }
- private void OnRandSpawnMapInit(EntityUid uid, RandomSpawnerComponent component, MapInitEvent args)
- {
- Spawn(uid, component);
- if (component.DeleteSpawnerAfterSpawn)
- QueueDel(uid);
- }
- private void OnEntityTableSpawnMapInit(Entity<EntityTableSpawnerComponent> ent, ref MapInitEvent args)
- {
- Spawn(ent);
- if (ent.Comp.DeleteSpawnerAfterSpawn && !TerminatingOrDeleted(ent) && Exists(ent))
- QueueDel(ent);
- }
- private void OnRuleStarted(ref GameRuleStartedEvent args)
- {
- var query = EntityQueryEnumerator<ConditionalSpawnerComponent>();
- while (query.MoveNext(out var uid, out var spawner))
- {
- RuleStarted(uid, spawner, args);
- }
- }
- public void RuleStarted(EntityUid uid, ConditionalSpawnerComponent component, GameRuleStartedEvent obj)
- {
- if (component.GameRules.Contains(obj.RuleId))
- Spawn(uid, component);
- }
- private void TrySpawn(EntityUid uid, ConditionalSpawnerComponent component)
- {
- if (component.GameRules.Count == 0)
- {
- Spawn(uid, component);
- return;
- }
- foreach (var rule in component.GameRules)
- {
- if (!_ticker.IsGameRuleActive(rule))
- continue;
- Spawn(uid, component);
- return;
- }
- }
- private void Spawn(EntityUid uid, ConditionalSpawnerComponent component)
- {
- if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance))
- return;
- if (component.Prototypes.Count == 0)
- {
- Log.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {ToPrettyString(uid)}");
- return;
- }
- if (!Deleted(uid))
- EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), Transform(uid).Coordinates);
- }
- private void Spawn(EntityUid uid, RandomSpawnerComponent component)
- {
- if (component.RarePrototypes.Count > 0 && (component.RareChance == 1.0f || _robustRandom.Prob(component.RareChance)))
- {
- EntityManager.SpawnEntity(_robustRandom.Pick(component.RarePrototypes), Transform(uid).Coordinates);
- return;
- }
- if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance))
- return;
- if (component.Prototypes.Count == 0)
- {
- Log.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {ToPrettyString(uid)}");
- return;
- }
- if (Deleted(uid))
- return;
- var offset = component.Offset;
- var xOffset = _robustRandom.NextFloat(-offset, offset);
- var yOffset = _robustRandom.NextFloat(-offset, offset);
- var coordinates = Transform(uid).Coordinates.Offset(new Vector2(xOffset, yOffset));
- EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), coordinates);
- }
- private void Spawn(Entity<EntityTableSpawnerComponent> ent)
- {
- if (TerminatingOrDeleted(ent) || !Exists(ent))
- return;
- var coords = Transform(ent).Coordinates;
- var spawns = _entityTable.GetSpawns(ent.Comp.Table);
- foreach (var proto in spawns)
- {
- var xOffset = _robustRandom.NextFloat(-ent.Comp.Offset, ent.Comp.Offset);
- var yOffset = _robustRandom.NextFloat(-ent.Comp.Offset, ent.Comp.Offset);
- var trueCoords = coords.Offset(new Vector2(xOffset, yOffset));
- Spawn(proto, trueCoords);
- }
- }
- }
- }
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