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EntityTableSpawnerComponent.cs 879 B

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  1. using Content.Server.Spawners.EntitySystems;
  2. using Content.Shared.EntityTable.EntitySelectors;
  3. using Robust.Shared.Prototypes;
  4. namespace Content.Server.Spawners.Components;
  5. [RegisterComponent, EntityCategory("Spawner"), Access(typeof(ConditionalSpawnerSystem))]
  6. public sealed partial class EntityTableSpawnerComponent : Component
  7. {
  8. /// <summary>
  9. /// Table that determines what gets spawned.
  10. /// </summary>
  11. [DataField(required: true)]
  12. public EntityTableSelector Table = default!;
  13. /// <summary>
  14. /// Scatter of entity spawn coordinates
  15. /// </summary>
  16. [DataField]
  17. public float Offset = 0.2f;
  18. /// <summary>
  19. /// A variable meaning whether the spawn will
  20. /// be able to be used again or whether
  21. /// it will be destroyed after the first use
  22. /// </summary>
  23. [DataField]
  24. public bool DeleteSpawnerAfterSpawn = true;
  25. }