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- using Content.Server.Spawners.EntitySystems;
- using Content.Shared.EntityTable.EntitySelectors;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Spawners.Components;
- [RegisterComponent, EntityCategory("Spawner"), Access(typeof(ConditionalSpawnerSystem))]
- public sealed partial class EntityTableSpawnerComponent : Component
- {
- /// <summary>
- /// Table that determines what gets spawned.
- /// </summary>
- [DataField(required: true)]
- public EntityTableSelector Table = default!;
- /// <summary>
- /// Scatter of entity spawn coordinates
- /// </summary>
- [DataField]
- public float Offset = 0.2f;
- /// <summary>
- /// A variable meaning whether the spawn will
- /// be able to be used again or whether
- /// it will be destroyed after the first use
- /// </summary>
- [DataField]
- public bool DeleteSpawnerAfterSpawn = true;
- }
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