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- using Content.Server.Nutrition.EntitySystems;
- namespace Content.Server.Nutrition.Components;
- /// <summary>
- /// This component prevents NPC mobs like mice from wanting to eat something that is edible but is not exactly food.
- /// Including but not limited to: uranium, death pills, insulation
- /// </summary>
- [RegisterComponent, Access(typeof(FoodSystem))]
- public sealed partial class BadFoodComponent : Component
- {
- }
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