BadFoodComponent.cs 417 B

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  1. using Content.Server.Nutrition.EntitySystems;
  2. namespace Content.Server.Nutrition.Components;
  3. /// <summary>
  4. /// This component prevents NPC mobs like mice from wanting to eat something that is edible but is not exactly food.
  5. /// Including but not limited to: uranium, death pills, insulation
  6. /// </summary>
  7. [RegisterComponent, Access(typeof(FoodSystem))]
  8. public sealed partial class BadFoodComponent : Component
  9. {
  10. }