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- using Content.Server.Administration.Logs;
- using Content.Server.Chat.Systems;
- using Content.Server.Popups;
- using Content.Shared.Access.Systems;
- using Content.Shared.CCVar;
- using Content.Shared.Chat;
- using Content.Shared.Database;
- using Content.Shared.NukeOps;
- using Content.Shared.UserInterface;
- using Robust.Server.GameObjects;
- using Robust.Shared.Configuration;
- using Robust.Shared.Timing;
- namespace Content.Server.NukeOps;
- /// <summary>
- /// This handles nukeops special war mode declaration device and directly using nukeops game rule
- /// </summary>
- public sealed class WarDeclaratorSystem : EntitySystem
- {
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly IConfigurationManager _cfg = default!;
- [Dependency] private readonly IGameTiming _gameTiming = default!;
- [Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
- [Dependency] private readonly ChatSystem _chat = default!;
- [Dependency] private readonly PopupSystem _popupSystem = default!;
- [Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
- public override void Initialize()
- {
- SubscribeLocalEvent<WarDeclaratorComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<WarDeclaratorComponent, ActivatableUIOpenAttemptEvent>(OnAttemptOpenUI);
- SubscribeLocalEvent<WarDeclaratorComponent, WarDeclaratorActivateMessage>(OnActivated);
- }
- private void OnMapInit(Entity<WarDeclaratorComponent> ent, ref MapInitEvent args)
- {
- ent.Comp.Message = Loc.GetString("war-declarator-default-message");
- ent.Comp.DisableAt = _gameTiming.CurTime + TimeSpan.FromMinutes(ent.Comp.WarDeclarationDelay);
- }
- private void OnAttemptOpenUI(Entity<WarDeclaratorComponent> ent, ref ActivatableUIOpenAttemptEvent args)
- {
- if (!_accessReaderSystem.IsAllowed(args.User, ent))
- {
- var msg = Loc.GetString("war-declarator-not-working");
- _popupSystem.PopupEntity(msg, ent);
- args.Cancel();
- return;
- }
- UpdateUI(ent, ent.Comp.CurrentStatus);
- }
- private void OnActivated(Entity<WarDeclaratorComponent> ent, ref WarDeclaratorActivateMessage args)
- {
- var ev = new WarDeclaredEvent(ent.Comp.CurrentStatus, ent);
- RaiseLocalEvent(ref ev);
- if (ent.Comp.DisableAt < _gameTiming.CurTime)
- ev.Status = WarConditionStatus.NoWarTimeout;
- ent.Comp.CurrentStatus = ev.Status;
- var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
- var message = SharedChatSystem.SanitizeAnnouncement(args.Message, maxLength);
- if (ent.Comp.AllowEditingMessage && message != string.Empty)
- ent.Comp.Message = message;
- if (ev.Status == WarConditionStatus.WarReady)
- {
- var title = Loc.GetString(ent.Comp.SenderTitle);
- _chat.DispatchGlobalAnnouncement(ent.Comp.Message, title, true, ent.Comp.Sound, ent.Comp.Color);
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(args.Actor):player} has declared war with this text: {ent.Comp.Message}");
- }
- UpdateUI(ent, ev.Status);
- }
- private void UpdateUI(Entity<WarDeclaratorComponent> ent, WarConditionStatus? status = null)
- {
- _userInterfaceSystem.SetUiState(
- ent.Owner,
- WarDeclaratorUiKey.Key,
- new WarDeclaratorBoundUserInterfaceState(status, ent.Comp.DisableAt, ent.Comp.ShuttleDisabledTime));
- }
- }
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