WarDeclaratorSystem.cs 3.5 KB

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  1. using Content.Server.Administration.Logs;
  2. using Content.Server.Chat.Systems;
  3. using Content.Server.Popups;
  4. using Content.Shared.Access.Systems;
  5. using Content.Shared.CCVar;
  6. using Content.Shared.Chat;
  7. using Content.Shared.Database;
  8. using Content.Shared.NukeOps;
  9. using Content.Shared.UserInterface;
  10. using Robust.Server.GameObjects;
  11. using Robust.Shared.Configuration;
  12. using Robust.Shared.Timing;
  13. namespace Content.Server.NukeOps;
  14. /// <summary>
  15. /// This handles nukeops special war mode declaration device and directly using nukeops game rule
  16. /// </summary>
  17. public sealed class WarDeclaratorSystem : EntitySystem
  18. {
  19. [Dependency] private readonly IAdminLogManager _adminLogger = default!;
  20. [Dependency] private readonly IConfigurationManager _cfg = default!;
  21. [Dependency] private readonly IGameTiming _gameTiming = default!;
  22. [Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
  23. [Dependency] private readonly ChatSystem _chat = default!;
  24. [Dependency] private readonly PopupSystem _popupSystem = default!;
  25. [Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
  26. public override void Initialize()
  27. {
  28. SubscribeLocalEvent<WarDeclaratorComponent, MapInitEvent>(OnMapInit);
  29. SubscribeLocalEvent<WarDeclaratorComponent, ActivatableUIOpenAttemptEvent>(OnAttemptOpenUI);
  30. SubscribeLocalEvent<WarDeclaratorComponent, WarDeclaratorActivateMessage>(OnActivated);
  31. }
  32. private void OnMapInit(Entity<WarDeclaratorComponent> ent, ref MapInitEvent args)
  33. {
  34. ent.Comp.Message = Loc.GetString("war-declarator-default-message");
  35. ent.Comp.DisableAt = _gameTiming.CurTime + TimeSpan.FromMinutes(ent.Comp.WarDeclarationDelay);
  36. }
  37. private void OnAttemptOpenUI(Entity<WarDeclaratorComponent> ent, ref ActivatableUIOpenAttemptEvent args)
  38. {
  39. if (!_accessReaderSystem.IsAllowed(args.User, ent))
  40. {
  41. var msg = Loc.GetString("war-declarator-not-working");
  42. _popupSystem.PopupEntity(msg, ent);
  43. args.Cancel();
  44. return;
  45. }
  46. UpdateUI(ent, ent.Comp.CurrentStatus);
  47. }
  48. private void OnActivated(Entity<WarDeclaratorComponent> ent, ref WarDeclaratorActivateMessage args)
  49. {
  50. var ev = new WarDeclaredEvent(ent.Comp.CurrentStatus, ent);
  51. RaiseLocalEvent(ref ev);
  52. if (ent.Comp.DisableAt < _gameTiming.CurTime)
  53. ev.Status = WarConditionStatus.NoWarTimeout;
  54. ent.Comp.CurrentStatus = ev.Status;
  55. var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
  56. var message = SharedChatSystem.SanitizeAnnouncement(args.Message, maxLength);
  57. if (ent.Comp.AllowEditingMessage && message != string.Empty)
  58. ent.Comp.Message = message;
  59. if (ev.Status == WarConditionStatus.WarReady)
  60. {
  61. var title = Loc.GetString(ent.Comp.SenderTitle);
  62. _chat.DispatchGlobalAnnouncement(ent.Comp.Message, title, true, ent.Comp.Sound, ent.Comp.Color);
  63. _adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(args.Actor):player} has declared war with this text: {ent.Comp.Message}");
  64. }
  65. UpdateUI(ent, ev.Status);
  66. }
  67. private void UpdateUI(Entity<WarDeclaratorComponent> ent, WarConditionStatus? status = null)
  68. {
  69. _userInterfaceSystem.SetUiState(
  70. ent.Owner,
  71. WarDeclaratorUiKey.Key,
  72. new WarDeclaratorBoundUserInterfaceState(status, ent.Comp.DisableAt, ent.Comp.ShuttleDisabledTime));
  73. }
  74. }