HealthAnalyzerSystem.cs 11 KB

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  1. using Content.Server.Body.Components;
  2. using Content.Server.Medical.Components;
  3. using Content.Server.PowerCell;
  4. using Content.Server.Temperature.Components;
  5. using Content.Shared.Traits.Assorted;
  6. using Content.Shared.Chemistry.EntitySystems;
  7. using Content.Shared.Damage;
  8. using Content.Shared.DoAfter;
  9. using Content.Shared.IdentityManagement;
  10. using Content.Shared.Interaction;
  11. using Content.Shared.Interaction.Events;
  12. using Content.Shared.Item.ItemToggle;
  13. using Content.Shared.Item.ItemToggle.Components;
  14. using Content.Shared.MedicalScanner;
  15. using Content.Shared.Mobs.Components;
  16. using Content.Shared.Popups;
  17. using Robust.Server.GameObjects;
  18. using Robust.Shared.Audio.Systems;
  19. using Robust.Shared.Containers;
  20. using Robust.Shared.Timing;
  21. // Shitmed Change
  22. using Content.Shared.Body.Part;
  23. using Content.Shared.Body.Systems;
  24. using Content.Shared._Shitmed.Targeting;
  25. using System.Linq;
  26. namespace Content.Server.Medical;
  27. public sealed class HealthAnalyzerSystem : EntitySystem
  28. {
  29. [Dependency] private readonly IGameTiming _timing = default!;
  30. [Dependency] private readonly PowerCellSystem _cell = default!;
  31. [Dependency] private readonly SharedAudioSystem _audio = default!;
  32. [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
  33. [Dependency] private readonly SharedBodySystem _bodySystem = default!; // Shitmed Change
  34. [Dependency] private readonly ItemToggleSystem _toggle = default!;
  35. [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
  36. [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
  37. [Dependency] private readonly TransformSystem _transformSystem = default!;
  38. [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
  39. public override void Initialize()
  40. {
  41. SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
  42. SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
  43. SubscribeLocalEvent<HealthAnalyzerComponent, EntGotInsertedIntoContainerMessage>(OnInsertedIntoContainer);
  44. SubscribeLocalEvent<HealthAnalyzerComponent, ItemToggledEvent>(OnToggled);
  45. SubscribeLocalEvent<HealthAnalyzerComponent, DroppedEvent>(OnDropped);
  46. // Shitmed Change Start
  47. Subs.BuiEvents<HealthAnalyzerComponent>(HealthAnalyzerUiKey.Key, subs =>
  48. {
  49. subs.Event<HealthAnalyzerPartMessage>(OnHealthAnalyzerPartSelected);
  50. });
  51. // Shitmed Change End
  52. }
  53. public override void Update(float frameTime)
  54. {
  55. var analyzerQuery = EntityQueryEnumerator<HealthAnalyzerComponent, TransformComponent>();
  56. while (analyzerQuery.MoveNext(out var uid, out var component, out var transform))
  57. {
  58. //Update rate limited to 1 second
  59. if (component.NextUpdate > _timing.CurTime)
  60. continue;
  61. if (component.ScannedEntity is not { } patient)
  62. continue;
  63. if (Deleted(patient))
  64. {
  65. StopAnalyzingEntity((uid, component), patient);
  66. continue;
  67. }
  68. // Shitmed Change Start
  69. if (component.CurrentBodyPart != null
  70. && (Deleted(component.CurrentBodyPart)
  71. || TryComp(component.CurrentBodyPart, out BodyPartComponent? bodyPartComponent)
  72. && bodyPartComponent.Body is null))
  73. {
  74. BeginAnalyzingEntity((uid, component), patient, null);
  75. continue;
  76. }
  77. // Shitmed Change End
  78. component.NextUpdate = _timing.CurTime + component.UpdateInterval;
  79. //Get distance between health analyzer and the scanned entity
  80. var patientCoordinates = Transform(patient).Coordinates;
  81. if (!_transformSystem.InRange(patientCoordinates, transform.Coordinates, component.MaxScanRange))
  82. {
  83. //Range too far, disable updates
  84. StopAnalyzingEntity((uid, component), patient);
  85. continue;
  86. }
  87. UpdateScannedUser(uid, patient, true, component.CurrentBodyPart); // Shitmed Change
  88. }
  89. }
  90. /// <summary>
  91. /// Trigger the doafter for scanning
  92. /// </summary>
  93. private void OnAfterInteract(Entity<HealthAnalyzerComponent> uid, ref AfterInteractEvent args)
  94. {
  95. if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasDrawCharge(uid, user: args.User))
  96. return;
  97. var doAfterCancelled = !_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
  98. {
  99. NeedHand = true,
  100. BreakOnMove = true,
  101. });
  102. if (args.Target == args.User || doAfterCancelled || uid.Comp.Silent)
  103. return;
  104. var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));
  105. _popupSystem.PopupEntity(msg, args.Target.Value, args.Target.Value, PopupType.Medium);
  106. }
  107. private void OnDoAfter(Entity<HealthAnalyzerComponent> uid, ref HealthAnalyzerDoAfterEvent args)
  108. {
  109. if (args.Handled || args.Cancelled || args.Target == null || !_cell.HasDrawCharge(uid, user: args.User))
  110. return;
  111. OpenUserInterface(args.User, uid);
  112. BeginAnalyzingEntity(uid, args.Target.Value);
  113. args.Handled = true;
  114. }
  115. /// <summary>
  116. /// Turn off when placed into a storage item or moved between slots/hands
  117. /// </summary>
  118. private void OnInsertedIntoContainer(Entity<HealthAnalyzerComponent> uid, ref EntGotInsertedIntoContainerMessage args)
  119. {
  120. if (uid.Comp.ScannedEntity is { } patient)
  121. _toggle.TryDeactivate(uid.Owner);
  122. }
  123. /// <summary>
  124. /// Disable continuous updates once turned off
  125. /// </summary>
  126. private void OnToggled(Entity<HealthAnalyzerComponent> ent, ref ItemToggledEvent args)
  127. {
  128. if (!args.Activated && ent.Comp.ScannedEntity is { } patient)
  129. StopAnalyzingEntity(ent, patient);
  130. }
  131. /// <summary>
  132. /// Turn off the analyser when dropped
  133. /// </summary>
  134. private void OnDropped(Entity<HealthAnalyzerComponent> uid, ref DroppedEvent args)
  135. {
  136. if (uid.Comp.ScannedEntity is { } patient)
  137. _toggle.TryDeactivate(uid.Owner);
  138. }
  139. private void OpenUserInterface(EntityUid user, EntityUid analyzer)
  140. {
  141. if (!_uiSystem.HasUi(analyzer, HealthAnalyzerUiKey.Key))
  142. return;
  143. _uiSystem.OpenUi(analyzer, HealthAnalyzerUiKey.Key, user);
  144. }
  145. /// <summary>
  146. /// Mark the entity as having its health analyzed, and link the analyzer to it
  147. /// </summary>
  148. /// <param name="healthAnalyzer">The health analyzer that should receive the updates</param>
  149. /// <param name="target">The entity to start analyzing</param>
  150. /// <param name="part">Shitmed Change: The body part to analyze, if any</param>
  151. private void BeginAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target, EntityUid? part = null)
  152. {
  153. //Link the health analyzer to the scanned entity
  154. healthAnalyzer.Comp.ScannedEntity = target;
  155. healthAnalyzer.Comp.CurrentBodyPart = part; // Shitmed Change
  156. _toggle.TryActivate(healthAnalyzer.Owner);
  157. UpdateScannedUser(healthAnalyzer, target, true, part); // Shitmed Change
  158. }
  159. /// <summary>
  160. /// Remove the analyzer from the active list, and remove the component if it has no active analyzers
  161. /// </summary>
  162. /// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
  163. /// <param name="target">The entity to analyze</param>
  164. private void StopAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
  165. {
  166. //Unlink the analyzer
  167. healthAnalyzer.Comp.ScannedEntity = null;
  168. healthAnalyzer.Comp.CurrentBodyPart = null; // Shitmed Change
  169. _toggle.TryDeactivate(healthAnalyzer.Owner);
  170. UpdateScannedUser(healthAnalyzer, target, false);
  171. }
  172. // Shitmed Change Start
  173. /// <summary>
  174. /// Shitmed Change: Handle the selection of a body part on the health analyzer
  175. /// </summary>
  176. /// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
  177. /// <param name="args">The message containing the selected part</param>
  178. private void OnHealthAnalyzerPartSelected(Entity<HealthAnalyzerComponent> healthAnalyzer, ref HealthAnalyzerPartMessage args)
  179. {
  180. if (!TryGetEntity(args.Owner, out var owner))
  181. return;
  182. if (args.BodyPart == null)
  183. {
  184. BeginAnalyzingEntity(healthAnalyzer, owner.Value, null);
  185. }
  186. else
  187. {
  188. var (targetType, targetSymmetry) = _bodySystem.ConvertTargetBodyPart(args.BodyPart.Value);
  189. if (_bodySystem.GetBodyChildrenOfType(owner.Value, targetType, symmetry: targetSymmetry) is { } part)
  190. BeginAnalyzingEntity(healthAnalyzer, owner.Value, part.FirstOrDefault().Id);
  191. }
  192. }
  193. // Shitmed Change End
  194. /// <summary>
  195. /// Send an update for the target to the healthAnalyzer
  196. /// </summary>
  197. /// <param name="healthAnalyzer">The health analyzer</param>
  198. /// <param name="target">The entity being scanned</param>
  199. /// <param name="scanMode">True makes the UI show ACTIVE, False makes the UI show INACTIVE</param>
  200. /// <param name="part">Shitmed Change: The body part being scanned, if any</param>
  201. public void UpdateScannedUser(EntityUid healthAnalyzer, EntityUid target, bool scanMode, EntityUid? part = null)
  202. {
  203. if (!_uiSystem.HasUi(healthAnalyzer, HealthAnalyzerUiKey.Key))
  204. return;
  205. if (!HasComp<DamageableComponent>(target))
  206. return;
  207. var bodyTemperature = float.NaN;
  208. if (TryComp<TemperatureComponent>(target, out var temp))
  209. bodyTemperature = temp.CurrentTemperature;
  210. var bloodAmount = float.NaN;
  211. var bleeding = false;
  212. var unrevivable = false;
  213. if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
  214. _solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName,
  215. ref bloodstream.BloodSolution, out var bloodSolution))
  216. {
  217. bloodAmount = bloodSolution.FillFraction;
  218. bleeding = bloodstream.BleedAmount > 0;
  219. }
  220. // Shitmed Change Start
  221. Dictionary<TargetBodyPart, TargetIntegrity>? body = null;
  222. if (HasComp<TargetingComponent>(target))
  223. body = _bodySystem.GetBodyPartStatus(target);
  224. // Shitmed Change End
  225. if (TryComp<UnrevivableComponent>(target, out var unrevivableComp) && unrevivableComp.Analyzable)
  226. unrevivable = true;
  227. _uiSystem.ServerSendUiMessage(healthAnalyzer, HealthAnalyzerUiKey.Key, new HealthAnalyzerScannedUserMessage(
  228. GetNetEntity(target),
  229. bodyTemperature,
  230. bloodAmount,
  231. scanMode,
  232. bleeding,
  233. unrevivable,
  234. // Shitmed Change
  235. body,
  236. part != null ? GetNetEntity(part) : null
  237. ));
  238. }
  239. }