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- using Content.Server.Body.Components;
- using Content.Server.Medical.Components;
- using Content.Server.PowerCell;
- using Content.Server.Temperature.Components;
- using Content.Shared.Traits.Assorted;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Damage;
- using Content.Shared.DoAfter;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Interaction;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Item.ItemToggle;
- using Content.Shared.Item.ItemToggle.Components;
- using Content.Shared.MedicalScanner;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Popups;
- using Robust.Server.GameObjects;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Containers;
- using Robust.Shared.Timing;
- // Shitmed Change
- using Content.Shared.Body.Part;
- using Content.Shared.Body.Systems;
- using Content.Shared._Shitmed.Targeting;
- using System.Linq;
- namespace Content.Server.Medical;
- public sealed class HealthAnalyzerSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly PowerCellSystem _cell = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
- [Dependency] private readonly SharedBodySystem _bodySystem = default!; // Shitmed Change
- [Dependency] private readonly ItemToggleSystem _toggle = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
- [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
- [Dependency] private readonly TransformSystem _transformSystem = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
- public override void Initialize()
- {
- SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
- SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
- SubscribeLocalEvent<HealthAnalyzerComponent, EntGotInsertedIntoContainerMessage>(OnInsertedIntoContainer);
- SubscribeLocalEvent<HealthAnalyzerComponent, ItemToggledEvent>(OnToggled);
- SubscribeLocalEvent<HealthAnalyzerComponent, DroppedEvent>(OnDropped);
- // Shitmed Change Start
- Subs.BuiEvents<HealthAnalyzerComponent>(HealthAnalyzerUiKey.Key, subs =>
- {
- subs.Event<HealthAnalyzerPartMessage>(OnHealthAnalyzerPartSelected);
- });
- // Shitmed Change End
- }
- public override void Update(float frameTime)
- {
- var analyzerQuery = EntityQueryEnumerator<HealthAnalyzerComponent, TransformComponent>();
- while (analyzerQuery.MoveNext(out var uid, out var component, out var transform))
- {
- //Update rate limited to 1 second
- if (component.NextUpdate > _timing.CurTime)
- continue;
- if (component.ScannedEntity is not { } patient)
- continue;
- if (Deleted(patient))
- {
- StopAnalyzingEntity((uid, component), patient);
- continue;
- }
- // Shitmed Change Start
- if (component.CurrentBodyPart != null
- && (Deleted(component.CurrentBodyPart)
- || TryComp(component.CurrentBodyPart, out BodyPartComponent? bodyPartComponent)
- && bodyPartComponent.Body is null))
- {
- BeginAnalyzingEntity((uid, component), patient, null);
- continue;
- }
- // Shitmed Change End
- component.NextUpdate = _timing.CurTime + component.UpdateInterval;
- //Get distance between health analyzer and the scanned entity
- var patientCoordinates = Transform(patient).Coordinates;
- if (!_transformSystem.InRange(patientCoordinates, transform.Coordinates, component.MaxScanRange))
- {
- //Range too far, disable updates
- StopAnalyzingEntity((uid, component), patient);
- continue;
- }
- UpdateScannedUser(uid, patient, true, component.CurrentBodyPart); // Shitmed Change
- }
- }
- /// <summary>
- /// Trigger the doafter for scanning
- /// </summary>
- private void OnAfterInteract(Entity<HealthAnalyzerComponent> uid, ref AfterInteractEvent args)
- {
- if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasDrawCharge(uid, user: args.User))
- return;
- var doAfterCancelled = !_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
- {
- NeedHand = true,
- BreakOnMove = true,
- });
- if (args.Target == args.User || doAfterCancelled || uid.Comp.Silent)
- return;
- var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));
- _popupSystem.PopupEntity(msg, args.Target.Value, args.Target.Value, PopupType.Medium);
- }
- private void OnDoAfter(Entity<HealthAnalyzerComponent> uid, ref HealthAnalyzerDoAfterEvent args)
- {
- if (args.Handled || args.Cancelled || args.Target == null || !_cell.HasDrawCharge(uid, user: args.User))
- return;
- OpenUserInterface(args.User, uid);
- BeginAnalyzingEntity(uid, args.Target.Value);
- args.Handled = true;
- }
- /// <summary>
- /// Turn off when placed into a storage item or moved between slots/hands
- /// </summary>
- private void OnInsertedIntoContainer(Entity<HealthAnalyzerComponent> uid, ref EntGotInsertedIntoContainerMessage args)
- {
- if (uid.Comp.ScannedEntity is { } patient)
- _toggle.TryDeactivate(uid.Owner);
- }
- /// <summary>
- /// Disable continuous updates once turned off
- /// </summary>
- private void OnToggled(Entity<HealthAnalyzerComponent> ent, ref ItemToggledEvent args)
- {
- if (!args.Activated && ent.Comp.ScannedEntity is { } patient)
- StopAnalyzingEntity(ent, patient);
- }
- /// <summary>
- /// Turn off the analyser when dropped
- /// </summary>
- private void OnDropped(Entity<HealthAnalyzerComponent> uid, ref DroppedEvent args)
- {
- if (uid.Comp.ScannedEntity is { } patient)
- _toggle.TryDeactivate(uid.Owner);
- }
- private void OpenUserInterface(EntityUid user, EntityUid analyzer)
- {
- if (!_uiSystem.HasUi(analyzer, HealthAnalyzerUiKey.Key))
- return;
- _uiSystem.OpenUi(analyzer, HealthAnalyzerUiKey.Key, user);
- }
- /// <summary>
- /// Mark the entity as having its health analyzed, and link the analyzer to it
- /// </summary>
- /// <param name="healthAnalyzer">The health analyzer that should receive the updates</param>
- /// <param name="target">The entity to start analyzing</param>
- /// <param name="part">Shitmed Change: The body part to analyze, if any</param>
- private void BeginAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target, EntityUid? part = null)
- {
- //Link the health analyzer to the scanned entity
- healthAnalyzer.Comp.ScannedEntity = target;
- healthAnalyzer.Comp.CurrentBodyPart = part; // Shitmed Change
- _toggle.TryActivate(healthAnalyzer.Owner);
- UpdateScannedUser(healthAnalyzer, target, true, part); // Shitmed Change
- }
- /// <summary>
- /// Remove the analyzer from the active list, and remove the component if it has no active analyzers
- /// </summary>
- /// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
- /// <param name="target">The entity to analyze</param>
- private void StopAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
- {
- //Unlink the analyzer
- healthAnalyzer.Comp.ScannedEntity = null;
- healthAnalyzer.Comp.CurrentBodyPart = null; // Shitmed Change
- _toggle.TryDeactivate(healthAnalyzer.Owner);
- UpdateScannedUser(healthAnalyzer, target, false);
- }
- // Shitmed Change Start
- /// <summary>
- /// Shitmed Change: Handle the selection of a body part on the health analyzer
- /// </summary>
- /// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
- /// <param name="args">The message containing the selected part</param>
- private void OnHealthAnalyzerPartSelected(Entity<HealthAnalyzerComponent> healthAnalyzer, ref HealthAnalyzerPartMessage args)
- {
- if (!TryGetEntity(args.Owner, out var owner))
- return;
- if (args.BodyPart == null)
- {
- BeginAnalyzingEntity(healthAnalyzer, owner.Value, null);
- }
- else
- {
- var (targetType, targetSymmetry) = _bodySystem.ConvertTargetBodyPart(args.BodyPart.Value);
- if (_bodySystem.GetBodyChildrenOfType(owner.Value, targetType, symmetry: targetSymmetry) is { } part)
- BeginAnalyzingEntity(healthAnalyzer, owner.Value, part.FirstOrDefault().Id);
- }
- }
- // Shitmed Change End
- /// <summary>
- /// Send an update for the target to the healthAnalyzer
- /// </summary>
- /// <param name="healthAnalyzer">The health analyzer</param>
- /// <param name="target">The entity being scanned</param>
- /// <param name="scanMode">True makes the UI show ACTIVE, False makes the UI show INACTIVE</param>
- /// <param name="part">Shitmed Change: The body part being scanned, if any</param>
- public void UpdateScannedUser(EntityUid healthAnalyzer, EntityUid target, bool scanMode, EntityUid? part = null)
- {
- if (!_uiSystem.HasUi(healthAnalyzer, HealthAnalyzerUiKey.Key))
- return;
- if (!HasComp<DamageableComponent>(target))
- return;
- var bodyTemperature = float.NaN;
- if (TryComp<TemperatureComponent>(target, out var temp))
- bodyTemperature = temp.CurrentTemperature;
- var bloodAmount = float.NaN;
- var bleeding = false;
- var unrevivable = false;
- if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
- _solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName,
- ref bloodstream.BloodSolution, out var bloodSolution))
- {
- bloodAmount = bloodSolution.FillFraction;
- bleeding = bloodstream.BleedAmount > 0;
- }
- // Shitmed Change Start
- Dictionary<TargetBodyPart, TargetIntegrity>? body = null;
- if (HasComp<TargetingComponent>(target))
- body = _bodySystem.GetBodyPartStatus(target);
- // Shitmed Change End
- if (TryComp<UnrevivableComponent>(target, out var unrevivableComp) && unrevivableComp.Analyzable)
- unrevivable = true;
- _uiSystem.ServerSendUiMessage(healthAnalyzer, HealthAnalyzerUiKey.Key, new HealthAnalyzerScannedUserMessage(
- GetNetEntity(target),
- bodyTemperature,
- bloodAmount,
- scanMode,
- bleeding,
- unrevivable,
- // Shitmed Change
- body,
- part != null ? GetNetEntity(part) : null
- ));
- }
- }
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