- using System.Threading.Tasks;
- using Robust.Server.Player;
- using Robust.Shared.Network;
- namespace Content.Server.Connection.Whitelist.Conditions;
- /// <summary>
- /// Condition that matches if the player count is within a certain range.
- /// </summary>
- public sealed partial class ConditionPlayerCount : WhitelistCondition
- {
- [DataField]
- public int MinimumPlayers = 0;
- [DataField]
- public int MaximumPlayers = int.MaxValue;
- }
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