using System.Threading.Tasks; using Robust.Server.Player; using Robust.Shared.Network; namespace Content.Server.Connection.Whitelist.Conditions; /// /// Condition that matches if the player count is within a certain range. /// public sealed partial class ConditionPlayerCount : WhitelistCondition { [DataField] public int MinimumPlayers = 0; [DataField] public int MaximumPlayers = int.MaxValue; }