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LOOCCommand.cs 1.2 KB

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  1. using Content.Server.Chat.Systems;
  2. using Content.Shared.Administration;
  3. using Robust.Shared.Console;
  4. using Robust.Shared.Enums;
  5. namespace Content.Server.Chat.Commands
  6. {
  7. [AnyCommand]
  8. internal sealed class LOOCCommand : IConsoleCommand
  9. {
  10. [Dependency] private readonly IEntityManager _e = default!;
  11. public string Command => "looc";
  12. public string Description => "Send Local Out Of Character chat messages.";
  13. public string Help => "looc <text>";
  14. public void Execute(IConsoleShell shell, string argStr, string[] args)
  15. {
  16. if (shell.Player is not { } player)
  17. {
  18. shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
  19. return;
  20. }
  21. if (player.AttachedEntity is not { Valid: true } entity)
  22. return;
  23. if (player.Status != SessionStatus.InGame)
  24. return;
  25. if (args.Length < 1)
  26. return;
  27. var message = string.Join(" ", args).Trim();
  28. if (string.IsNullOrEmpty(message))
  29. return;
  30. _e.System<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Looc, false, shell, player);
  31. }
  32. }
  33. }