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- using Content.Server.Chat.Systems;
- using Content.Shared.Administration;
- using Robust.Shared.Console;
- using Robust.Shared.Enums;
- namespace Content.Server.Chat.Commands
- {
- [AnyCommand]
- internal sealed class LOOCCommand : IConsoleCommand
- {
- [Dependency] private readonly IEntityManager _e = default!;
- public string Command => "looc";
- public string Description => "Send Local Out Of Character chat messages.";
- public string Help => "looc <text>";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- if (shell.Player is not { } player)
- {
- shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
- return;
- }
- if (player.AttachedEntity is not { Valid: true } entity)
- return;
- if (player.Status != SessionStatus.InGame)
- return;
- if (args.Length < 1)
- return;
- var message = string.Join(" ", args).Trim();
- if (string.IsNullOrEmpty(message))
- return;
- _e.System<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Looc, false, shell, player);
- }
- }
- }
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