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- using Content.Server.DeviceNetwork;
- using Content.Server.DeviceNetwork.Components;
- using Content.Shared.CartridgeLoader;
- using Content.Shared.CartridgeLoader.Cartridges;
- using Content.Shared.Popups;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Player;
- using Robust.Shared.Random;
- namespace Content.Server.CartridgeLoader.Cartridges;
- public sealed class NetProbeCartridgeSystem : EntitySystem
- {
- [Dependency] private readonly CartridgeLoaderSystem? _cartridgeLoaderSystem = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
- [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<NetProbeCartridgeComponent, CartridgeUiReadyEvent>(OnUiReady);
- SubscribeLocalEvent<NetProbeCartridgeComponent, CartridgeAfterInteractEvent>(AfterInteract);
- }
- /// <summary>
- /// The <see cref="CartridgeAfterInteractEvent" /> gets relayed to this system if the cartridge loader is running
- /// the NetProbe program and someone clicks on something with it. <br/>
- /// <br/>
- /// Saves name, address... etc. of the device that was clicked into a list on the component when the device isn't already present in that list
- /// </summary>
- private void AfterInteract(EntityUid uid, NetProbeCartridgeComponent component, CartridgeAfterInteractEvent args)
- {
- if (args.InteractEvent.Handled || !args.InteractEvent.CanReach || !args.InteractEvent.Target.HasValue)
- return;
- var target = args.InteractEvent.Target.Value;
- DeviceNetworkComponent? networkComponent = default;
- if (!Resolve(target, ref networkComponent, false))
- return;
- //Ceck if device is already present in list
- foreach (var probedDevice in component.ProbedDevices)
- {
- if (probedDevice.Address == networkComponent.Address)
- return;
- }
- //Play scanning sound with slightly randomized pitch
- //Why is there no NextFloat(float min, float max)???
- var audioParams = AudioParams.Default.WithVolume(-2f).WithPitchScale((float)_random.Next(12, 21) / 10);
- _audioSystem.PlayEntity(component.SoundScan, args.InteractEvent.User, target, audioParams);
- _popupSystem.PopupCursor(Loc.GetString("net-probe-scan", ("device", target)), args.InteractEvent.User);
- //Limit the amount of saved probe results to 9
- //This is hardcoded because the UI doesn't support a dynamic number of results
- if (component.ProbedDevices.Count >= component.MaxSavedDevices)
- component.ProbedDevices.RemoveAt(0);
- var device = new ProbedNetworkDevice(
- Name(target),
- networkComponent.Address,
- networkComponent.ReceiveFrequency?.FrequencyToString() ?? string.Empty,
- networkComponent.DeviceNetId.DeviceNetIdToLocalizedName()
- );
- component.ProbedDevices.Add(device);
- UpdateUiState(uid, args.Loader, component);
- }
- /// <summary>
- /// This gets called when the ui fragment needs to be updated for the first time after activating
- /// </summary>
- private void OnUiReady(EntityUid uid, NetProbeCartridgeComponent component, CartridgeUiReadyEvent args)
- {
- UpdateUiState(uid, args.Loader, component);
- }
- private void UpdateUiState(EntityUid uid, EntityUid loaderUid, NetProbeCartridgeComponent? component)
- {
- if (!Resolve(uid, ref component))
- return;
- var state = new NetProbeUiState(component.ProbedDevices);
- _cartridgeLoaderSystem?.UpdateCartridgeUiState(loaderUid, state);
- }
- }
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