using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork.Components; using Content.Shared.CartridgeLoader; using Content.Shared.CartridgeLoader.Cartridges; using Content.Shared.Popups; using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; using Robust.Shared.Player; using Robust.Shared.Random; namespace Content.Server.CartridgeLoader.Cartridges; public sealed class NetProbeCartridgeSystem : EntitySystem { [Dependency] private readonly CartridgeLoaderSystem? _cartridgeLoaderSystem = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly SharedPopupSystem _popupSystem = default!; [Dependency] private readonly SharedAudioSystem _audioSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnUiReady); SubscribeLocalEvent(AfterInteract); } /// /// The gets relayed to this system if the cartridge loader is running /// the NetProbe program and someone clicks on something with it.
///
/// Saves name, address... etc. of the device that was clicked into a list on the component when the device isn't already present in that list ///
private void AfterInteract(EntityUid uid, NetProbeCartridgeComponent component, CartridgeAfterInteractEvent args) { if (args.InteractEvent.Handled || !args.InteractEvent.CanReach || !args.InteractEvent.Target.HasValue) return; var target = args.InteractEvent.Target.Value; DeviceNetworkComponent? networkComponent = default; if (!Resolve(target, ref networkComponent, false)) return; //Ceck if device is already present in list foreach (var probedDevice in component.ProbedDevices) { if (probedDevice.Address == networkComponent.Address) return; } //Play scanning sound with slightly randomized pitch //Why is there no NextFloat(float min, float max)??? var audioParams = AudioParams.Default.WithVolume(-2f).WithPitchScale((float)_random.Next(12, 21) / 10); _audioSystem.PlayEntity(component.SoundScan, args.InteractEvent.User, target, audioParams); _popupSystem.PopupCursor(Loc.GetString("net-probe-scan", ("device", target)), args.InteractEvent.User); //Limit the amount of saved probe results to 9 //This is hardcoded because the UI doesn't support a dynamic number of results if (component.ProbedDevices.Count >= component.MaxSavedDevices) component.ProbedDevices.RemoveAt(0); var device = new ProbedNetworkDevice( Name(target), networkComponent.Address, networkComponent.ReceiveFrequency?.FrequencyToString() ?? string.Empty, networkComponent.DeviceNetId.DeviceNetIdToLocalizedName() ); component.ProbedDevices.Add(device); UpdateUiState(uid, args.Loader, component); } /// /// This gets called when the ui fragment needs to be updated for the first time after activating /// private void OnUiReady(EntityUid uid, NetProbeCartridgeComponent component, CartridgeUiReadyEvent args) { UpdateUiState(uid, args.Loader, component); } private void UpdateUiState(EntityUid uid, EntityUid loaderUid, NetProbeCartridgeComponent? component) { if (!Resolve(uid, ref component)) return; var state = new NetProbeUiState(component.ProbedDevices); _cartridgeLoaderSystem?.UpdateCartridgeUiState(loaderUid, state); } }