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SpaceHeaterSystem.cs 7.4 KB

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  1. using Content.Server.Atmos.EntitySystems;
  2. using Content.Server.Atmos.Piping.Components;
  3. using Content.Server.Atmos.Piping.Unary.Components;
  4. using Content.Server.Popups;
  5. using Content.Server.Power.Components;
  6. using Content.Server.Power.EntitySystems;
  7. using Content.Shared.Atmos.Piping.Portable.Components;
  8. using Content.Shared.Atmos.Visuals;
  9. using Content.Shared.Power;
  10. using Content.Shared.UserInterface;
  11. using Robust.Server.GameObjects;
  12. namespace Content.Server.Atmos.Portable;
  13. public sealed class SpaceHeaterSystem : EntitySystem
  14. {
  15. [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
  16. [Dependency] private readonly PopupSystem _popup = default!;
  17. [Dependency] private readonly PowerReceiverSystem _power = default!;
  18. [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
  19. [Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
  20. public override void Initialize()
  21. {
  22. base.Initialize();
  23. SubscribeLocalEvent<SpaceHeaterComponent, ActivatableUIOpenAttemptEvent>(OnUIActivationAttempt);
  24. SubscribeLocalEvent<SpaceHeaterComponent, BeforeActivatableUIOpenEvent>(OnBeforeOpened);
  25. SubscribeLocalEvent<SpaceHeaterComponent, AtmosDeviceUpdateEvent>(OnDeviceUpdated);
  26. SubscribeLocalEvent<SpaceHeaterComponent, MapInitEvent>(OnInit);
  27. SubscribeLocalEvent<SpaceHeaterComponent, PowerChangedEvent>(OnPowerChanged);
  28. SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangeModeMessage>(OnModeChanged);
  29. SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangePowerLevelMessage>(OnPowerLevelChanged);
  30. SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangeTemperatureMessage>(OnTemperatureChanged);
  31. SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterToggleMessage>(OnToggle);
  32. }
  33. private void OnInit(EntityUid uid, SpaceHeaterComponent spaceHeater, MapInitEvent args)
  34. {
  35. if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
  36. return;
  37. thermoMachine.Cp = spaceHeater.HeatingCp;
  38. thermoMachine.HeatCapacity = spaceHeater.PowerConsumption;
  39. }
  40. private void OnBeforeOpened(EntityUid uid, SpaceHeaterComponent spaceHeater, BeforeActivatableUIOpenEvent args)
  41. {
  42. DirtyUI(uid, spaceHeater);
  43. }
  44. private void OnUIActivationAttempt(EntityUid uid, SpaceHeaterComponent spaceHeater, ActivatableUIOpenAttemptEvent args)
  45. {
  46. if (!Comp<TransformComponent>(uid).Anchored)
  47. {
  48. _popup.PopupEntity(Loc.GetString("comp-space-heater-unanchored", ("device", Loc.GetString("comp-space-heater-device-name"))), uid, args.User);
  49. args.Cancel();
  50. }
  51. }
  52. private void OnDeviceUpdated(EntityUid uid, SpaceHeaterComponent spaceHeater, ref AtmosDeviceUpdateEvent args)
  53. {
  54. if (!_power.IsPowered(uid)
  55. || !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
  56. {
  57. return;
  58. }
  59. UpdateAppearance(uid);
  60. // If in automatic temperature mode, check if we need to adjust the heat exchange direction
  61. if (spaceHeater.Mode == SpaceHeaterMode.Auto)
  62. {
  63. var environment = _atmosphereSystem.GetContainingMixture(uid, args.Grid, args.Map);
  64. if (environment == null)
  65. return;
  66. if (environment.Temperature <= thermoMachine.TargetTemperature - (thermoMachine.TemperatureTolerance + spaceHeater.AutoModeSwitchThreshold))
  67. {
  68. thermoMachine.Cp = spaceHeater.HeatingCp;
  69. }
  70. else if (environment.Temperature >= thermoMachine.TargetTemperature + (thermoMachine.TemperatureTolerance + spaceHeater.AutoModeSwitchThreshold))
  71. {
  72. thermoMachine.Cp = spaceHeater.CoolingCp;
  73. }
  74. }
  75. }
  76. private void OnPowerChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, ref PowerChangedEvent args)
  77. {
  78. UpdateAppearance(uid);
  79. DirtyUI(uid, spaceHeater);
  80. }
  81. private void OnToggle(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterToggleMessage args)
  82. {
  83. ApcPowerReceiverComponent? powerReceiver = null;
  84. if (!Resolve(uid, ref powerReceiver))
  85. return;
  86. _power.TogglePower(uid);
  87. UpdateAppearance(uid);
  88. DirtyUI(uid, spaceHeater);
  89. }
  90. private void OnTemperatureChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangeTemperatureMessage args)
  91. {
  92. if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
  93. return;
  94. thermoMachine.TargetTemperature = float.Clamp(thermoMachine.TargetTemperature + args.Temperature, thermoMachine.MinTemperature, thermoMachine.MaxTemperature);
  95. UpdateAppearance(uid);
  96. DirtyUI(uid, spaceHeater);
  97. }
  98. private void OnModeChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangeModeMessage args)
  99. {
  100. if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
  101. return;
  102. spaceHeater.Mode = args.Mode;
  103. if (spaceHeater.Mode == SpaceHeaterMode.Heat)
  104. thermoMachine.Cp = spaceHeater.HeatingCp;
  105. else if (spaceHeater.Mode == SpaceHeaterMode.Cool)
  106. thermoMachine.Cp = spaceHeater.CoolingCp;
  107. DirtyUI(uid, spaceHeater);
  108. }
  109. private void OnPowerLevelChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangePowerLevelMessage args)
  110. {
  111. if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
  112. return;
  113. spaceHeater.PowerLevel = args.PowerLevel;
  114. switch (spaceHeater.PowerLevel)
  115. {
  116. case SpaceHeaterPowerLevel.Low:
  117. thermoMachine.HeatCapacity = spaceHeater.PowerConsumption / 2;
  118. break;
  119. case SpaceHeaterPowerLevel.Medium:
  120. thermoMachine.HeatCapacity = spaceHeater.PowerConsumption;
  121. break;
  122. case SpaceHeaterPowerLevel.High:
  123. thermoMachine.HeatCapacity = spaceHeater.PowerConsumption * 2;
  124. break;
  125. }
  126. DirtyUI(uid, spaceHeater);
  127. }
  128. private void DirtyUI(EntityUid uid, SpaceHeaterComponent? spaceHeater)
  129. {
  130. if (!Resolve(uid, ref spaceHeater)
  131. || !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine)
  132. || !TryComp<ApcPowerReceiverComponent>(uid, out var powerReceiver))
  133. {
  134. return;
  135. }
  136. _userInterfaceSystem.SetUiState(uid, SpaceHeaterUiKey.Key,
  137. new SpaceHeaterBoundUserInterfaceState(spaceHeater.MinTemperature, spaceHeater.MaxTemperature, thermoMachine.TargetTemperature, !powerReceiver.PowerDisabled, spaceHeater.Mode, spaceHeater.PowerLevel));
  138. }
  139. private void UpdateAppearance(EntityUid uid)
  140. {
  141. if (!_power.IsPowered(uid) || !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
  142. {
  143. _appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Off);
  144. return;
  145. }
  146. if (thermoMachine.LastEnergyDelta > 0)
  147. {
  148. _appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Heating);
  149. }
  150. else if (thermoMachine.LastEnergyDelta < 0)
  151. {
  152. _appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Cooling);
  153. }
  154. else
  155. {
  156. _appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.StandBy);
  157. }
  158. }
  159. }