- namespace Content.Server.Atmos.Components;
- /// <summary>
- /// Component that can be used to add (or remove) fire stacks when used as a melee weapon.
- /// </summary>
- [RegisterComponent]
- public sealed partial class IgniteOnMeleeHitComponent : Component
- {
- [DataField]
- public float FireStacks { get; set; }
- }
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