IgniteOnMeleeHitComponent.cs 312 B

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  1. namespace Content.Server.Atmos.Components;
  2. /// <summary>
  3. /// Component that can be used to add (or remove) fire stacks when used as a melee weapon.
  4. /// </summary>
  5. [RegisterComponent]
  6. public sealed partial class IgniteOnMeleeHitComponent : Component
  7. {
  8. [DataField]
  9. public float FireStacks { get; set; }
  10. }