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- using Content.Server.Arcade.SpaceVillain;
- using Content.Server.Wires;
- using Content.Shared.Arcade;
- using Content.Shared.Wires;
- namespace Content.Server.Arcade;
- public sealed partial class ArcadeOverflowWireAction : BaseToggleWireAction
- {
- public override Color Color { get; set; } = Color.Red;
- public override string Name { get; set; } = "wire-name-arcade-overflow";
- public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthLimiter;
- public override void ToggleValue(EntityUid owner, bool setting)
- {
- if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
- {
- arcade.OverflowFlag = !setting;
- }
- }
- public override bool GetValue(EntityUid owner)
- {
- return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
- && !arcade.OverflowFlag;
- }
- public override StatusLightState? GetLightState(Wire wire)
- {
- if (EntityManager.HasComponent<SpaceVillainArcadeComponent>(wire.Owner))
- {
- return !GetValue(wire.Owner)
- ? StatusLightState.BlinkingSlow
- : StatusLightState.On;
- }
- return StatusLightState.Off;
- }
- }
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